Analog Game Design

Course Description

This course provides introductory experience in game play design and development. Students will work in teams to create a number of individual games. Students will participate in class discussions about types and characteristics of game play mechanics, both analogue and digital. Topics will vary from basic game types to types of social structures within games.


Course Documents


Course Details

This course was taught for the School of Arts, Technology and Emerging Communication at The University of Texas at Dallas. My teaching statistics for this course are as follows:

Semester: Summer 2019

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 3
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 30

Semester: Spring 2018

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 3
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 30

Semester: Spring 2016

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 3
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 30